TerraGov: a space setting
This is the initial workup for a post-cyberpunk near-future
space campaign setting I'm putting together. At this point I am likely to
be using both of the following systems for it:
I've used real star data wherever possible. To generate the jumpline map,
I used Qhull to generate 3-D Voronoi diagrams
of the star data. This ends up giving me all the possible jumplines in the network.
Of course, now I need to set up some weighting criteria for the jumplines to
meet the following goals:
Each jumpline has a property (call it JC, or
Jump Coefficient, for now) that determines the efficiency/strength/
power of the jump drive that can make use of that jumpline. This
property varies along the length of the line, which theoretically
extends between the center of the two stellar masses. If this property
is too high, jump drives "fall off" the jump line (keeping jumps from
happening too close to the star); if it's too low, they can't keep
a grip on the jump line and re-enter normal space, most likely in
interstellar space. As technology in the campaign progresses, drives
will be able to use higher and lower values, thus allowing them to
jump closer to suns and use weaker jumplines -- changing the entire
strategic picture, in potential.
Each star, if possible, is approachable by at
least one jumpline from the rest of the network -- no isolated systems
or clusters of systems. This is more a factor of picking appropriate values
for the jump drives, and it may not be possible to make this work, but
I'd like to.
Ideally, there aren't too many jumplines. I would like
to have some nice local clusters of stars and jumpline paths separated by
key routes and chokepoint systems. This goal is the big one, because I need
such cosmography for story-driven reasons. A full-mesh jump network gives me
The systems on the map are numbered, from 1 to 147. Sol is, of course, 1,
and the rest are numbered according to their relative distance to Sol in
ascending order (thus, Proxima Centauri is 2). Binary and trinary systems
are counted as a single system. I did not, at this point, count Proxima
and Alpha Centauri as a trinary system, although I should probably go back
and adjust this.
I originally created the jumpline map using Microsoft Visio 2000 (yes, this means I did it by hand).
I am now using yEd to produce the GraphML version.
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